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Outlast trials gooseberry
Outlast trials gooseberry




outlast trials gooseberry

Tracking the pipes forces you to retread all of your progress if an enemy spots you (especially noticeable with Gooseberry in the upper floors), to the point that it becomes very tempting to just say "screw it" and trial-and-error your way through each valve (which tanks your chances of getting A+). Every time you try to push the cart in the barrier section, an enemy will always end up hugging the cart. Going back and forth between the diner and the heart minigames in a maze of an area isn't that fun, and you are disadvantaged by having to drop your items in favor of filling your inventory up with hearts just to kill the tedium quicker.

outlast trials gooseberry

Harder difficulties starts off the map by throwing a Grunt at you right as you open the liftable gate and immediately walking into an area with the Berserker (aka the huge, fast blind guy). "Grind the Bad Apples" is a marathon of irritating tasks, enemies that camp the objectives, backtracking and repeatedly getting punished for trying to make progress. I know it feels repetitious to mention it, but Fun Park trial and MK-Challenges are always the levels that give me the most trouble, even in co-op.






Outlast trials gooseberry